Spider Sol
A downloadable game for Windows
A mouse is recommended. This game does not use the keyboard or a controller. Or use a 2007 guitar hero controller. It works best with a 1920 x 1080 monitor.
Tip: if your mouse gets stuck on an obstacle, you can left click to snap your mouse back to the main character to more easily get unstuck.
Credits:
Jackson Anderson - Project Lead
Spencer Sanford - Lead Artist
Jason Hamilton - Level Design
Yusong Liang - Programmer
Hailie Tucker - Programmer
Kai Biedermann - Programmer
Lucas Von Hollen - Design Consultant
Cut features:
Kai had created an enemy that caused the player to shake and lose control. This was finished but we didn't have enough time to incorporate it into levels.
A great deal of work was put into what would have been the second half of the game where the player becomes one of the lights they are avoiding in the first 10 levels. This was almost finished but was stopped when we realized we would have enough time to set up the levels as we intended if we continued working on this system.
All assets either from Unity or created by team. AI was used to assist in coding. Special shout out to the following tutorials:
This bottom tutorial was very cool but it did not work after significant troubleshooting. Ultimately we pivoted to a mixture of this system, custom code, and AI to create our light system.
| Status | Released |
| Platforms | Windows |
| Authors | jdevo, YusongL, Hailie, K2anonymous, Spancc, Jacksondev131 |
| Genre | Puzzle, Adventure |
| Made with | Unity |
| Tags | 2D, Horror, Pixel Art, Singleplayer, Souls-like, Stealth |
| Average session | A few minutes |
| Inputs | Mouse |

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My friends say my soup is more mozzarella than tomato sauce
It had the viscosity of (liquid)glue but was absolutely delicious